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Mutated Homunculus Information

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After finishing things up with the Kagerou/Oboro ive decided to take a small break and then start doing research on the mutated homunculus. It took quite a bit of time but I finally finished my document on them. All of the information is accurate and anything thats unconfirmed will have a "Needs Confirm" next to it.

Summon Legion
MH_SUMMON_LEGION
Required Level To Unlock: Sera 132
Target: Enemy
Max Level: 5
Range: 9
Required SP: 40 + 20 * Skill LV
Fixed Cast: 0.2 + 0.2 * Skill LV Seconds
Variable Cast: 1.8 - 0.2 * SKill LV Seconds
Cooldown: 0 Seconds
Aftercast: 0 Seconds
Duration: 10 + 10 * Skill LV Seconds
Summons: Lv1: 3 2158 HORNET, Lv2: 3 2159 GIANT_HONET, Lv3: 4 2159 GIANT_HONET, Lv4: 4 2160 LUCIOLA_VESPA, Lv5: 5 2160 LUCIOLA_VESPA
Summons Duration: 10 + 10 * Skill LV
Summons Attack: 100 * (Skill LV + 5) / 2
Summons DEF: 40 * (Skill LV + 1)
Summons HP: 10 * (100 * (Skill LV + 2) + Homunculus Base Level)
Summons ASPD: 10 * ( 2 * ( 20 - Skill LV ) - Homunculus Level / 10 )
The ASPD delay can go no lower then 100.

Note: The ASPD calculation is based on how the server handles ASPD on its side. The client is told its ASPD and displays it
as a value we understand better. For the formula a lower number means a lower delay and higher displayed ASPD. I dont know how
fast a 300 or 100 would be. This is just what I captured.



Needle of Paralyze
MH_NEEDLE_OF_PARALYZE
Required Level To Unlock: Sera 105
Target: Enemy
Damage Formula Type: Weapon / Percent
Number of Hits: 1
Element: Poison
Max Level: 5
Range: 5
Required SP: 36 + 12 * Skill LV
Fixed Cast: 0.6 - 0.1 * Skill LV Seconds
Variable Cast: 0.9 + 0.1 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 2 Seconds
Damage Formula In %: 700 + 100 * Skill LV
Status Success Chance: 40 + 5 * Skill LV - ( Target's VIT + Target's LUK ) / 20
Debuff Duration: Unknown
DEF/MDEF Reduction In %: Unknown. Maybe the same as Freezing (Frost Misty). Need confirm.

Note: Status prevents movement, said to affect cast times, and reduces DEF/MDEF.



Poison Mist
MH_POISON_MIST
Required Level To Unlock: Sera 116
Target: Ground
AoE Size: 7x7
Damage Formula Type: Magic / Percent
Number of Hits: 1
Element: Poison
Max Level: 5
Range: 5
Required SP: 55 + 10 * Skill LV
Fixed Cast: 0.5 Seconds
Variable Cast: 0.3 + 0.2 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 0 Seconds
Damage Formula In %: 40 * Skill LV * Homunculus Level / 100
AoE Duration: 10 + 2 * Skill LV
AoE Effect Repeat: Every 2.5 - 0.2 * Skill LV Seconds
Status Success Chance: 10 + 10 * Skill LV
Debuff Duration: 2 + 2 * Skill LV Seconds



Pain Killer
MH_PAIN_KILLER
Required Level To Unlock: Sera 123
Target: Anyone
Max Level: 5
Range: 1
Required SP: 44 + 4 * SKill LV
Fixed Cast: 1.2 - 0.2 * Skill LV Seconds
Variable Cast: 0.8 + 0.2 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 0 Seconds
Buff/Debuff Duration: 10 + 10 * Skill LV Seconds
Damage Formula In %:
Success Chance: 100
Incoming Damage Reduction In +: Final Damage - ( 200 * Skill LV ) * Homunculus Level / 150. Need confirm.
ASPD Reduction In %: 10 * Skill LV. Need confirm.

Note: Incoming Damage and ASPD reductions formula's need a confirm. Status also gives the Endure effect for the entire duration.



Light of Regenerate
MH_LIGHT_OF_REGENE
Required Level To Unlock: Eira 128
Target: Self
Max Level: 5
Required SP: 30 + 10 * Skill LV
Fixed Cast: 1.8 - 0.2 * SKill LV Seconds
Variable Cast: 0 Seconds
Cooldown: 0 Seconds
Aftercast: 0 Seconds
Buff Duration: 300 + 60 * Skill LV Seconds
Fixed Intimacy: Reduced To A Random Between 751 - 850. Need confirm.
Amount of MaxHP Recovered On Death In %: 20 * Skill LV. Need confirm.

Note: Its said the homunculus must be loyal when using this skill or it will fail. Intimacy is reduced when the skill is used,
not when the homunculus is sacrificed on the player's death. Its not clear if it reduces the current intimacy to somewhere between
751 - 850 or if it reduces the current intimacy by that random amount. If the player has a Token of Siegfried, the token will take
priority over the Light of Regenerate's resurrect effect and not end the status on death. Its said the homunculus goes into a Rest
state when sacrificed, but that needs a confirm. It may just die upon sacrificing. Max intimacy possiable is 1000.



Overed Boost
MH_OVERED_BOOST
Required Level To Unlock: Eira 114
Target: Self
Max Level: 5
Required SP: 50 + 20 * SKill LV
Fixed Cast: 0.1 + 0.1 * Skill LV Seconds
Variable Cast: 0.9 - 0.1 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 0 Seconds
Buff Duration: 15 + 15 * Skill LV Seconds
Fixed Flee: 300 + 40 * Skill LV
Fixed ASPD: 179 + 2 * Skill LV
DEF Reduction In %: 50

Note: Does it reduce MDEF as well? Affects both the player and the homunculus. Other Flee and ASPD increasing/decreasing effects
will not have any effect while the status is active. When the status ends, the homunculus hunger and the player's SP decreases by
half. Is it half of the max or half of the current?



Eraser Cutter
MH_ERASER_CUTTER
Required Level To Unlock: Eira 106
Target: Enemy
Damage Formula Type: Magic / Percent
Number of Hits: 6 Sub-Hits
Element: Lv 1 - Wind, Lv 2 - Neutral, Lv 3 - Wind, Lv 4 - Neutral, Lv 5 - Wind
Max Level: 5
Range: 7
Required SP: 20 + 5 * Skill LV
Fixed Cast: 0 Seconds
Variable Cast: 0.5 + 0.5 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 2 Seconds
Damage Formula In %: Lv 1 - 600, Lv 2 - 1000, Lv 3 - 800, Lv 4 1200, Lv 5 - 1000



Xeno Slasher
MH_XENO_SLASHER
Required Level To Unlock: Eira 121
Target: Ground
AoE Size: Level 1 - 2: 5x5, Levels 3 - 4: 7x7, Level 5: 9x9
Damage Formula Type: Magic / Percent
Number of Hits: 6 Sub-Hits
Element: Lv 1 - Wind, Lv 2 - Neutral, Lv 3 - Wind, Lv 4 - Neutral, Lv 5 - Wind
Max Level: 5
Range: 7
Required SP: 80 + 10 * Skill LV
Fixed Cast: 0.5 Seconds
Variable Cast: 0.5 + 1 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 5 Seconds
Debuff Duration: Default Bleeding Time???
Damage Formula In %: Lv 1 - 500, Lv 2 - 700, Lv 3 - 600, Lv 4 900, Lv 5 - 700
Bleeding Chance: 1 * Skill LV



Silent Breeze
MH_SILENT_BREEZE
Required Level To Unlock: Eira 137
Target: Enemy
Max Level: 5
Range: Levels 1 - 2: 5, Levels 3 - 4: 7, Level 5: 9
Required SP: 36 + 9 * Skill LV
Fixed Cast: 1.2 - 0.2 * Skill LV Seconds
Variable Cast: 0.8 + 0.2 * SKill LV Seconds
Cooldown: 0 Seconds
Aftercast: 0 Seconds
Debuff Duration: 6 + 3 * Skill LV Seconds
HP Recovery In +???: 5 * ( UV1 + Homunculus Level )

Note: UV1 from my guess might be the homunculus MaxSP or current SP. But their's other possiable things.
The skill removes Illusion (Hallucination), Siren's Voice, Harmonize, Mandragora, and Deep Sleep. It also
likely gives immunity to these status's for the duration, but need a confirm on this. It gives the silence
status which I dont know if it has a fixed duration or is reduceable or immuneable but I do know its 100%
silence chance. The silence can be cured with Lex Divi, Green Pot, or Panacea. Its a good skill for getting
a heal and curing a number of debuffs.



Style Change
MH_STYLE_CHANGE
Required Level To Unlock: Eleanor 100
Target: Self
Max Level: 5
Required SP: 35
Fixed Cast: 0.5 Seconds
Variable Cast: 0 Seconds
Cooldown: 0 Seconds
Aftercast: 1 Seconds
Status Duration: Infinite
Sphere Generation Chance In % When Attacking: 20 + Homunculus Level / 5
Sphere Generation Chance In % When Being Hit: Homunculus Level / 2
Max Number of Sphere's Possiable: 10

Note: Works like a on/off skill. When on, the figher style status will be active. The player will know its active if
the status icon is showing. Sphere's are not gainable without this skill since you cant generate them in grappler mode.
Status stays on for a infinite amount of time until turned off.



Sonic Claw
MH_SONIC_CRAW
MH_SONIC_CLAW
Required Level To Unlock: Eleanor 100
Target: Enemy
Damage Formula Type: Weapon / Percentage
Number of Hits: Number of Spirit Sphere's. Need Confirm If Skill LV Affects This
Element: Neutral
Max Level: 5
Range: 1
Required SP: 15 + 5 * Skill LV
Fixed Cast: 0 Seconds
Variable Cast: 0 Seconds
Cooldown: 0 Seconds
Aftercast: 1 Seconds
Damage Formula In %: 40 * Skill LV * Homunculus Level / UV1

Note: Only usable if the homunculus has 1 or more spheres. UV1 is currently not known, but I do know the homunculus level
is increasing the damage. By how much im not sure. The skill deals a sphere number of hits and every hit is a normal hit.
Its possiable UV1 might be 100 which will allow a max level homunculus to deal up to 3000% damage with this skill.
Or it could be 150. Need a confirm for UV1. Once this skill is used, your given 2 seconds to combo Silvervein Rush after it.
Does this skill have a animation delay like sonic blow? Is the number of hits max limited to the skill level like the Monks
Throw Spirit Sphere skill?



Silvervein Rush
MH_SILVERVEIN_RUSH
Required Level To Unlock: Eleanor 114
Target: Self / Auto Targets The Enemy Being Attacked
Damage Formula Type: Weapon / Percent
Number of Hits: Unknown
Element: Neutral
Max Level: 5
Required SP: 5 + 5 * SKill LV
Fixed Cast: 0 Seconds
Variable Cast: 0 Seconds
Cooldown: 2 Seconds
Aftercast: 0 Seconds
Debuff Duration: Default 5 Second Stun??? Need Confirm.
Damage Formula In %: 150 * Skill LV * Homunculus Level / 100
Stun Chance: 20 + 5 * Skill LV

Note: Requires 1 spirit sphere and only usable 2 seconds after using Sonic Claw. Once this skill is used, your given 2 seconds
to combo Midnight Frenzy after it.



Midnight Frenzy
MH_MIDNIGHT_FRENZY
Required Level To Unlock: Eleanor 128
Target: Self / Auto Targets The Enemy Being Attacked
Damage Formula Type: Weapon / Percent
Number of Hits: 1. Need Confirm.
Element: Neutral
Max Level: 5
Required SP: 8 * Skill LV
Fixed Cast: 0 Seconds
Variable Cast: 0 Seconds
Cooldown: 2 Seconds
Aftercast: 0 Seconds
Debuff Duration: Default Fear Duration? Need Confirm.
Damage Formula In %: 300 * Skill LV * Homunculus Level / 150
Fear Chance: Number of Spirit Spheres * (10 + 2 Skill LV)

Note: Requires 2 spirit spheres and only usable 2 seconds after using Silvervein Rush. Once this skill is used, your given 2 seconds
to combo Sonic Claw after it. The fear chance was confirmed from 2 sources to be the formula shown here.



Steel Horn
MH_STAHL_HORN
Required Level To Unlock: Bayeri 105
Target: Enemy
Damage Formula Type: Weapon / Percent
Number of Hits: 1? Need Confirm
Element: Neutral. Changes To Holy If Goldene Ferse Is Active.
Max Level: 5
Range: 4 + Skill LV
Required SP: 35 + 5 * Skill LV
Fixed Cast: 0.2 * Skill LV Seconds
Variable Cast: 1 - 0.2 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 3 Seconds
Damage Formula In %: (500 + 100 * Skill LV) * Homunculus Level / UV1
Stun Chance: 16 + 4 * Skill LV
Stun Duration: Default 5 Second Reduceable??? Need Confirm
Knockback: 3 Cells

Note: UV1 is unknown and could be between 100 to 150. Deals neutral element damage, however if in the Goldene Ferse status
the element will change to holy. Homunculus relocates itself to where the target is right?



Golden Heel
MH_GOLDENE_FERSE
Required Level To Unlock: Bayeri 112
Target: Self
Max Level: 5
Required SP: 55 + 5 * Skill LV
Fixed Cast: 0 Seconds
Variable Cast: 0.8 + 0.2 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 0 Seconds
Buff Duration: 15 + 15 * Skill LV Seconds
Flee Increase In +: 10 + 10 * Skill LV
ASPD Increase In %: 6 + 4 * Skill LV
Chance of Dealing Holy Element Attack: 2 + 2 * Skill LV

Note: The chance of dealing a holy attack is likely to only apply to regular attacking. Stahl Horn may deal holy damage 100%
of the time its used, but that needs a confirm. Does not stack with Angriffs Modus. Does this mean casting Angriffs Modus cancels
the Goldene Ferse status or it makes Angriffs Modus fail to cast?



Stone Wall
MH_STEINWAND
Required Level To Unlock: Bayeri 121
Target: Self
Max Level: 5
Required SP: 70 + 10 * Skill LV
Fixed Cast: 0 Seconds
Variable Cast: 1 Seconds
Cooldown: 0 Seconds
Aftercast: 0 Seconds
Duration: 15 + 15 * Skill LV Seconds
Number of Melee Blocks: 4 + Skill LV
Safety Wall HP: 300 * Skill LV + 65 * ( Homunculus INT + Homunculus Level ) + Homunculus MaxSP

Note: Not noted in the skill description is the safety walls created through this skill have their own HP.
A safety wall is generated on both the player and homunculus positions and will vanish if their block count
runs out, their HP reaches 0, or the duration ends.



Holy Rod
MH_HEILIGE_STANGE
Required Level To Unlock: Bayeri 138
Target: Enemy
Splash AoE Size: Levels 1 - 4: 3x3, Level 5: 5x5
Damage Formula Type: Magic / Percent
Number of Hits: 1? Needs Confirm.
Element: Holy
Max Level: 5
Range: 9
Required SP: 52 + 8 * Skill LV
Fixed Cast: 2 - 0.2 * Skill LV Seconds
Variable Cast: 0.2 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 5 Seconds
Damage Formula In %: (500 + 250 * Skill LV) * Homunculus Level / 150

Note: It deals quite a good bit of damage at max level with a homunculus at max level. With a magic attack of
1750% I feel it deals it through a number of sub-hits. Hope to get a confirm on this soon.



Attack Mode
MH_ANGRIFFS_MODUS
Required Level To Unlock: Bayeri 130
Target: Self
Max Level: 5
Required SP: 55 + 5 * Skill LV
Fixed Cast: 0 Seconds
Variable Cast: 0.2 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 0 Seconds
Buff Duration: 15 + 15 * Skill LV Seconds
Attack Increase In +: 50 + 20 * Skill LV
DEF Decrease In +: 30 + 20 * Skill LV
FLEE Decrease In +: 40 + 20 * Skill LV
MaxHP Increase In %: 5 * Skill LV. Needs Confirm.

Note: Reduces DEF but not MDEF, need confirm. Takes 100 HP and 20 SP every second for the duration.
Duration ends when their's not enough HP or SP to continue. Its said the skill increase its MaxHP
for the duration but needs to be confirmed. If it does, does it recover all of its HP when started
due to the MaxHP increase? Or is this a required amount of HP to cast?



Tinder Breaker
MH_TINDER_BREAKER
Required Level To Unlock: Eleanor 100
Target: Enemy
Damage Formula Type: Weapon / Percentage
Number of Hits: 1? Need Confirm
Element: Neutral
Max Level: 5
Range: 2 + Skill LV
Required SP: 15 + 5 * Skill LV
Fixed Cast: 0 Seconds
Variable Cast: 1 Seconds
Cooldown: 0 Seconds
Aftercast: 0 Seconds
Grapple Duration In Milliseconds: 1000 * Homunculus STR / 7 - Target's STR / 10
If duration is below 0 it gives a different duration???? Skill level seconds maybe? Need confirm.
Damage Formula In %: (100 * Skill LV + 3 * Homunculus STR) * Homunculus Level / 120

Note: Only usable in grappler mode. Requires 1 spirit sphere. Once used, both the homunculus and target
will be put into a state where they cant move and both of their flee will be set to a fixed 0. Once this
skill is used, your given 2 seconds to combo Continual Break Combo after it. Need to confirm if the caster
and target can still normal attack and use skills on each other during the grapple duration. Does the
grapple end early if a normal attack or some other skill is used?



Continual Break Combo
MH_CBC
Required Level To Unlock: Eleanor 112
Target: Self / Auto Targets The Enemy Being Attacked
Damage Formula Type: Fixed. Unknown If Reduceable By DEF
Number of Hits: 1? Need Confirm
Element: Neutral
Max Level: 5
Required SP: 10 * Skill LV
Fixed Cast: 0 Seconds
Variable Cast: 0 Seconds
Cooldown: 0 Seconds
Aftercast: 0 Seconds
CBC Grapple Duration In Milliseconds: 1000 * Homunculus STR / 7 - Target's STR / 10
Damage Formula In +: 400 * Skill LV + 4 * Homunculus Level
SP Drain In +: 10 * Skill LV + UV1
If duration is below 0 it gives a different duration???? Skill level seconds maybe? Need confirm.
Extra Info: If target is a monster, the skill with deal extra damage instead of drain SP.
Formula for this is 10 * SP drain formula.

Note: Requires 1 spirit sphere. Its likely that Tinder Breaker's grapple status is replaced with CBC's
grapple status since this skill has the exact duration reduction formula and also cause the same things
Tinder Breaker does, plus deals damage and drains SP. HP damage is dealed every 2 seconds and SP drain
is dealed every 3 seconds. The SP drain changes into a additional damage thing if the target is a monster.
Does this status end early if a normal attack or some other skill is used? UV1 has something to do with
the homunculus. I wasnt able to figure out what the value is. Once this skill is used, your given 2 seconds
to combo Eternal Quick Combo after it. Does the damage dealed ignore DEF?



Eternal Quick Combo
MH_EQC
Required Level To Unlock: Eleanor 133
Target: Self / Auto Targets The Enemy Being Attacked
Damage Formula Type: Fixed. Unknown If Reduceable By DEF
Number of Hits: 1? Need Confirm
Element: Neutral
Max Level: 5
Required SP: 20 + 4 * Skill LV
Fixed Cast: 0 Seconds
Variable Cast: 0 Seconds
Cooldown: 0 Seconds
Aftercast: 1 Seconds
EQC Status Duration: Unknown
Damage Formula In +: Homunculus Current HP. Need Confirm.
MaxHP Reduction In %: 2 * Skill LV
Attack Reduction In %: 5 * SKillLV
DEF Reduction In %: 5 * Skill LV
Stun Chance: 100
Stun Duration In Milliseconds: 1000 * Homunculus Level / 50 + 500 * Skill LV
Extra Info: Will deal damage no higher then the enemy's HP.

Note: Requires 2 spirit spheres. Unknown if it ignore DEF. This skill ends the CBC grapple status.
Not usable on boss monsters.



Magma Flow
MH_MAGMA_FLOW
Required Level To Unlock: Dieter 122
Target: Self
Splash AoE Size: Levels 1 - 3: 3x3, Levels 4 - 5: 5x5
Damage Formula Type: Weapon / Percentage
Number of Hits: 1
Element: Fire
Max Level: 5
Required SP: 30 + 4 * Skill LV
Fixed Cast: 2.5 - 0.5 * Skill LV Seconds
Variable Cast: 1.5 + 0.5 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 1 Seconds
Buff Duration: 15 + 15 * Skill LV Seconds
Damage Formula In %: (100 * Skill LV + 3 * Homunculus Level) * Homunculus Level / 120
Chance To Trigger Attack: 3 * Skill LV

Note: Nothing to say really. Using the skill buffs the homunculus giving it a auto splash attack chance.



Granitic Armor
MH_GRANITIC_ARMOR
Required Level To Unlock: Dieter 116
Target: Self
Max Level: 5
Required SP: 50 + 4 * Skill LV
Fixed Cast: 1 Seconds
Variable Cast: 5.5 - 0.5 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 1 Seconds
Buff Duration: 60 Seconds
Final Damage Reduction In %: 2 * Skill LV
HP Loss On Buff End In %: 6 * MaxHP / 100
Unknown Formula: 5 * Skill LV

Note: Buffs both the player and the homunculus. Reduces the final damage of attacks, but im not sure if
it reduces the final damage from misc type attacks as well. Need a confirm on that.



Lava Slide
MH_LAVA_SLIDE
Required Level To Unlock: Dieter 109
Target: Ground
AoE Size: Levels 1 - 2: 3x3, Levels 3 - 4: 5x5, Level 5: 7x7
Damage Formula Type: Weapon / Percentage
Number of Hits: 1
Element: Fire
Max Level: 5
Range: 7
Required SP: 25 + 5 * Skill LV
Fixed Cast: 1 Seconds
Variable Cast: 5.5 - 0.5 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 1 Seconds
AoE Duration: 10 + 2 * Skill LV Seconds
Damage Formula In %: (10 * SKill LV + Homunculus Level) * 2 * Homunculus Level / 100
Burnning Chance: 10 * Skill LV
Burnning Duration: Default Burnning Duration

Note: Can have only 1 placed at a time. Its said that its AoE vanishes early after hitting a number of times.
Need a confirm on that and also if it hits once a second.



Pyroclastic
MH_PYROCLASTIC
Required Level To Unlock: Dieter 131
Target: Self
Max Level: 5
Required SP: 12 + 8 * Skill LV
Fixed Cast: 0.2 Seconds
Variable Cast: 0.5 + 0.5 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 1 Seconds
Buff Duration: 30 + 30 * Skill LV Seconds
Weapon Damage Increase In +: 10 * Skill LV + Homunculus Level
Chance To AutoCast Hammer Fall: 2 * Skill LV
Level of Hammer Fall Auto Casted: Skill LV

Note: Buffs both the player and the homunculus. Both the player and homunculus will deal fire element damage
(Guess the player's weapon is endowed?). When the duration ends, the player's weapon will break. Need a confirm
on if you can switch weapons while the status is active. Its said you cant.



Volcanic Ash
MH_VOLCANIC_ASH
Required Level To Unlock: Dieter 102
Target: Ground
AoE Size: 3x3
Max Level: 5
Range: 7
Required SP: 55 + 5 * Skill LV
Fixed Cast: 1 Seconds
Variable Cast: 4.5 - 0.5 * Skill LV Seconds
Cooldown: 0 Seconds
Aftercast: 1 Seconds
AoE Duration: Unknown
Debuff Duration: 10 + 2 * Skill LV Seconds. Need Confirm.
Max Placeable At Once: 3
Status Chance: 100%
Damage Increase From Fire Attacks In %: 50
HIT Decrease In %: 50
Chance of Skill Failing To Cast: 50
Damage Increase From Fire Attacks In %: 50
If Race Type Is Plant: 50% DEF Decrease
If Target's Defense Element Is Water: 50% ATK and FLEE? Increase Of Decrease? Need Confirm.

Note: Looking at the details I have to wonder if this is a trap type skill that inflects a status.
Or maybe its a AoE that inflects its status for as long as its on the ground and/or if standing in it.
I need more info on how long it stays on the ground and how long the status's duration lasts for.

Homunculus Experience Table
Spoiler Alert:


Homunculus Growth Charts
Spoiler Alert:


Homunculus Food

Lif
537 = Pet_Food

Amistr
912 = Zargon

Filir
910 = Garlet

Vanilirth
911 = Scell

Eira
6098 = Small_Snow_Flower

Bayeri
6112 = Fresh_Plant

Sera
6108 = Apple_Pudding

Dieter
6104 = Big_Cell

Eleanor
6115 = Bun_

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